|Air Force Command Headquarters|
Allied AF Command HQ with Stormchilds
Big Light Structure
The Air Force Command Headquarters not only provides a commander with the radar mini-map, but also allows a commander to build and house up to 4 Allied aircraft. The Air Force Command Headquarters enables more advanced technology as well. This structure also allows the commander to use a satellite scan to reveal shrouded parts of the battlefield. The more Air Force Command Headquarters a commander has on the field, the faster aircraft are built.
The Air Force Command Headquarters provides the following reconnaissance power to supplement its role as a radar:
|Satellite Scan||A shrouded portion of the battlefield is revealed instantly. This support power comes with no cost but needs 4:00 to recharge.|
The Air Force Command Headquarters also builds and rearms the following aircraft:
|Stormchild||none (United States only)||
|Harrier||none (European Alliance only)||
|Black Eagle||none (Pacific Front only)||
|Lionheart||Infiltrating any Soviet Lab, as well as owning a Tech Center||
- The original structure from Red Alert 2 used four landing pads for VTOL Harriers and Black Eagles. In Mental Omega 3.0, this was changed to a runway to accommodate jets with standard landing/lift off methods like the Stormchild.