The Air Force Command Headquarters not only provides a commander with the radar mini-map, but also allows a commander to build and house up to 4 Allied aircraft. The Air Force Command Headquarters enables more advanced technology as well. This structure also allows the commander to use a satellite scan to reveal shrouded parts of the battlefield. The more Air Force Command Headquarters a commander has on the field, the faster aircraft are built.
The Air Force Command Headquarters provides the following reconnaissance power to supplement its role as a radar:
|Satellite Scan||A shrouded portion of the battlefield is revealed instantly. This support power comes with no cost but needs 4:00 to recharge.|
The Air Force Command Headquarters also builds and rearms the following aircraft:
- In Eagle Fly Free, the Soviets forces captured the Air Force Academy Chapel and an Air Force Command HQ nearby. It only unlocks Rocketeer in this mission.
- Air Force Command HQ becomes buildable in Heaven and Hell.
- The original structure from Red Alert 2 used four landing pads for VTOL Harriers and Black Eagles. In Mental Omega 3.0, this was changed to a runway to accommodate jets with standard landing/lift off methods like the Stormchild.