The Air Force Command Headquarters is an important Allied structure which allows them to use fighters to provide air support, radar map and satellite scans to survey the battlefield.
Description
The Air Force Command Headquarters not only provides a commander with the radar mini-map, but also allows a commander to build and house up to 4 Allied aircraft. The Air Force Command Headquarters enables more advanced technology as well. This structure also allows the commander to use a satellite scan to reveal shrouded parts of the battlefield. The more Air Force Command Headquarters a commander has on the field, the faster aircraft are built.
Overview
The Air Force Command Headquarters provides the following reconnaissance power to supplement its role as a radar:
Icon | Support Power | Description |
---|---|---|
Satellite Scan | A shrouded portion of the battlefield is revealed instantly. This support power comes with no cost but needs 4:00 to recharge. |
The Air Force Command Headquarters also builds and rearms the following aircraft:
Standard
Icon | Unit | Requirements | Role |
---|---|---|---|
Stormchild | none |
| |
Harrier | none |
| |
Black Eagle | none |
| |
Barracuda | Tech Center |
| |
Hummingbird | Experimental Warpshop |
|
Stolen Tech
Icon | Unit | Requirements | Role |
---|---|---|---|
Lionheart |
|
|
Trivia
- The original structure from Red Alert 2 used four landing pads for VTOL Harriers and Black Eagles. In Mental Omega 3.0, this was changed to a runway to accommodate jets with standard landing/lift off methods like the Stormchild.