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Through the fire and flames.
- An Armadillo driver before unleashing hell
The Armadillo is a more powerful version of the Borillo used by China, which is tougher, has two flamethrowers and can transport more troops, but moves slower, though it is still faster than most Chinese vehicles.

Official description

China's primary strategy is that of a 'Great Moving Wall'. Their access to artillery weapons is very limited as they prefer to rely on ridiculously tough armor and powerful weapons, which would be able to crush any sort of resistance, no matter how well designed.

However, during their recent attempts to eliminate enemy installations in Russia, narrow mountain paths where their foes could easily strike from above easily eliminated Nuwa columns before they could even retaliate. Chinese tacticians realized their lack of balance between heavy armor, huge firepower and low speed. Their losses were costly, and a solution to the issue was urgent.

An upgrade was proposed, similar to the one the Heavy Tank received to become the Qilin, for the Borillo which already proved itself reliable in battle. The Armadillo was created, not as powerful but not as technologically demanding or as slow as the Nuwa; an ideal weapon for breaking through enemy fortifications and razing defenses, until a moving wall of Nuwas is assembled.[1]



Act One

  • Throughout Act One, China usually uses Borillo in addition to Russia and the Latin Confederation in place of the Armadillo. By the time of Act Two, all Chinese Borillos have been phased out and replaced by Armadillos.

Act Two

  • Armadillo first appears as a controllable unit in Heartwork, by the player and the Chinese enemy.
  • Armadillo can be first buildable in Power Hunger if the player captures an Atomheart or build another one by Chinese Construction Yard.



  • Extremely durable.
  • Very effective against infantry and structures.
  • Larger transport capacity than a Borillo.
  • Stronger firepower than a Borillo.
  • Amphibious, does not sink when disabled while over water.
  • Flamethrowers deal splash damage.
  • Can detect cloaked and submerged enemies.
  • Immune to omnicrush.

  • Weak against aircraft and heavy anti-armor threats.
  • Ineffective against armored units.
  • Flamethrowers can cause friendly fire.
  • Cannot destroy or shoot over walls.
  • Slower than a Borillo.
  • Expensive ($1200).

See also


  1. Soviet Units page on the official Mental Omega website

External links