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The Chimera Core is an Epsilon support structure that cloaks nearby friendly units, giving an illusion that the Epsilon base seems to be unguarded, only for unwary attackers to get a nasty surprise.

Official description

The Chimera Core is one of Epsilon's most groundbreaking inventions in terms of stealth and obfuscation of their operations. Using a combination of powerful mental feedback and optical illusions, they can create an effect of vehicles and infantry not being at their actual position.

Unfortunately, the Chimera is not powerful enough to cloak buildings as the energy demand would become utterly impossible to fulfill for larger Epsilon bases. If you do not have sensor units on hand, the Chimera Core should be your first target.[1]

Overview

The Chimera Core is the Epsilon's answer to enemy interference of their unit production. It allows a proselyte to cloak his army that is still being amassed even if the enemy has full vision of the proselyte's base. Though vigilant enemy commanders are able to spot vehicles coming out of Epsilon War Factories for a split second, they would have no idea how many of them are already operational, which makes the Chimera Core a psychological defense as well. Combined with the Mind Reader, the proselyte is able to foresee enemy activity while hiding his own in plain sight, which is a tactical advantage not to be underestimated.

As a defensive stealth generator, it forces enemies to either destroy the Chimera Core (or its power sources) or employ detector units; otherwise they'll suffer guaranteed casualties as they assault the seemingly defenseless Epsilon base. Other than infantry and vehicles, it is also capable of cloaking landed Dybbuk jets within their Aerodomes, which can prove deadly to enemy battalions if they lack any means to counter them once they suddenly take off. However, it is unable to cloak aircraft that are already in flight like the Basilisk.

While the Chimera Core is unable to cloak fellow buildings, let alone itself, the proselyte can exploit this to make the Chimera Core a diversion for enemies to recklessly launch their support powers on empty soil.

Appearances

  • The Chimera Core is introduced as a buildable structure in Obsidian Sands.

Changelog

  • Version 3.3.3 
    • Change: Grants access to Virus and Dybbuk-Evolver in Infantry Only game mode.
    • Fixed: A.I. opponents will properly build multiple Chimera Cores in skirmish.
  • Version 3.3.2 
    • Change: Deploys 33% slower.
    • Buff: Price reduced from $1000 to $900.
    • Nerf: Requires a Pandora Hub plugin instead of Pandora Hub alone (Tier 2 to Tier 3).
  • Version 3.3.0 
    • Change: Available to all Epsilon subfactions instead of PsiCorps alone.
    • Buff: Requirement changed from Psychplug to Radar Spire.
    • Buff: Psychic detection radius increased from 8 to 9.
    • Nerf: Hit points reduced from 700 to 650.
    • Fixed: No longer expands build radius.
  • Version 3.0 Added. Replaced Psychic Interrupter from version 2.0.


Trivia

  • Chimera could refer to:
    • A monster in Greek mythology who have the body parts of multiple animals, usually depicted as a lion with the second head of a goat and the tail of a snake.
    • A genetic term that refers to an organism composed of cells from different zygotes.
  • The Chimera Core is the successor to the Psychic Interrupter in version 2.0, which had the ability to cloak buildings as well as units. The change was done to reduce lag in both singleplayer and multiplayer, with the Chimera Core's inability to cloak buildings explained in the official description.

See also

External links

  1. Epsilon Structures page on the official Mental Omega website