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The Chronosphere is the Allied support superweapon. Einstein's most memorable and recognizable invention, previously used to great effect in the Second Great War. This structure has the capability to warp several vehicles to any location on the battlefield in the blink of an eye.
The Chronosphere has been improved many times over by SteinsTech over the years, such as enabling it to permanently teleport more than one vehicle, allow infantry within transports to be teleported safely, and theoretically reduce the chance of chrono vortexes to zero.
ChronoshiftStallion Transports), even if they are grounded, amphibious transports and epic units.
Note that teleporting land vehicles (except amphibious ones) to water will cause them to sink to their demise or result in their destruction upon arrival; this also applies for teleporting naval vessels to land as well.
Unlike in the vanilla game, the Chronoshift can no longer teleport enemy units nor kill any infantry.
- In spite of the fact that the A.I. builds a Chronosphere, Chronoshift will not be used by the A.I. at all.
- The Chronosphere in the Black Forest, Germany, located next to the SteinsTech Laboratory, is the target of a Chinese strike force in Ego Ergo Hax. The first part of the mission involves escorting Yunru near the Chronosphere so she could hack it.
- Between The Gardener and Panic Cycle, the Chronosphere is used to bring the Battle Tortoise carrying KI Scientists to the SteinsTech Lab. However, the Chronoshift doesn't go as well as expected, and the Tortoise ends up a distance from the lab. Once the Tortoise is safely escorted to the lab, both it and the Chronosphere (which can't be controlled by the player) must be defended from Soviet forces for the rest of the mission. Once the Soviet forces are destroyed, both are obliterated alongside the rest of the Allied forces by a MIDAS.
- In the second part of Relentless and in Insomnia after the Paradox Engine's arrival, its on-board Chronosphere can be directly controlled, in the form of a Chronoshift that is not disabled when the player's base is low on power.