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Epsilon Adept
Epsadept
Unit
Affiliation

Yuricon SCicon Scorpion Cell
Yuricon HQicon Epsilon Headquarters
Sovicon PCicon PsiCorps (campaign only)
Sovicon Russiaicon Russia (campaign only)
Sovicon Confederationicon Latin Confederation (campaign only)

Role
  • Mind control
  • Anti-infantry
Armament

Brain

Tier

2

Properties
Hit points

100

Armor type

Basic

Speed

5

Production
Cost

$1000

Build time

0:40

Produced by

Epsilon Barracks

Requires

Pandora Hub

Combat
Attack range
  • 8 (mind control)
  • Area-of-effect (psychic blast)
Function
Abilities

Deploy to release a psychic blast that kills nearby enemy infantry

Notes
  • Gains experience by taking it from the mind-controlled unit
  • Cannot be mind-controlled
Yclnicon
Epsilon Adepts are one of the main Epsilon infantry, using their psychic powers to control an enemy's mind or killing nearby infantry with a psychic blast.

The PsiCorps uses Epsilon Elites instead, which are stronger and amphibious due to levitating above ground with their powers, but are otherwise still the same.

Description

The very core members of Yuri's Epsilon Army, the Adepts are individuals with above average psychic abilities, allowing them to bend the will of others to suit their goals. They pose a significant threat to almost all soldiers and human-operated vehicles, turning their victims against their compatriots with a mere thought.

Adepts are capable of defending themselves against infantry with a potent psychic blast which overwhelms the brains of unshielded soldiers caught within, resulting in death. Though powerful opponents, Adepts are not able to control the minds of animals and are completely defenseless against robotic units.

Overview

Appearance

  • In the prequel mission Archetype, PsiCorps Troopers (then only identified as Enemy Infantry) appear among the Allied forces. They can't do anything to Boris and Morales, who are both immune to mind control. Allied troops don't fire on them during the first half of the mission. As the mission progresses, however, these Troopers will attempt to mind-control Allied forces, thereby causing a commotion that alerts the entire Allied base.
  • In Act One, Epsilon Adepts are known as PsiCorps Troopers. They are the very first Epsilon unit introduced to the player, in Peacekeeper. They appear in almost all Epsilon Act One missions, and are buildable from the Soviet Barracks (requiring a Palace or Battle Lab) in Moonlight as well the following Soviet missions:
  • The Conqueror is the last mission where Adepts are used by PsiCorps, where they're tasked with mind controlling all eight Russian Topol-M platforms. After this mission, PsiCorps switches to Epsilon Elites.
  • Epsilon Adepts are notably absent from the Scorpion Cell forces that rebel against Yuri in Obsidian Sands and Neuromancers.

Assessment

Pros

  • Can take control of most enemies and turn them against their comrades.
  • Can release a Psychic Blast which kills all nearby enemy infantry units.
  • Mind-controlled units are good money sources with a Grinder.
  • Decent range.
  • Immune to enemy mind control.
  • Mind-controlling a transport will trap loaded units inside it.

Cons

  • Extremely fragile.
  • Quite expensive.
  • Cannot mind-control infantry garrisoned in buildings.
  • Cannot affect airborne units, robots, animals and structures.
  • Cannot mind-control units that are already mind-controlled.
  • Ore miners, Hero units, MCVs are some of the notable exceptions that are immune to mind-control.
  • Can be countered using long ranged weapons.
  • Mediocre speed.
  • Can not be garrisoned in transports while mind-controlling an enemy, leaving them very vulnerable.
  • Dogs are easy ways to decimate groups of Adepts, provided that said Adepts aren't ordered by their proselyte to unleash their psychic blasts.

Quotes

The Epsilon Adept, along with the Epsilon Elite, uses the voiceset of the Psi-Corps Trooper in Red Alert 2.

When selected

  • The mind is quicker than the eye.
  • Tell me your wish.
  • I know your thoughts.
  • Your mind is clear.

When ordered to move

  • My command is your wish.
  • Yes, of course.
  • Thoughts received.
  • Predictable.

When ordered to attack

  • Look deeply into my eyes.
  • His mind is weak.
  • There's no resistance.
  • He belongs to us.
  • A new comrade joins us.

Gallery

See also

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