Epsilon Construction Yard
Armor type
Big Heavy Structure
Ability
Can be unpacked into an MCV if the "MCV Repack" option is enabled in skirmish and multiplayer
The Construction Yard is the primary base building of the Epsilon Army .
Description
The Epsilon Construction Yard is the single most important structure in Yuri's arsenal, providing all the construction options needed for Epsilon buildings and defenses. As such, it is a very high priority target for enemies. Destruction of your last construction unit means inability to continue base expansion. A Construction Yard provides a small amount of power as well.
Scorpion Cell has the access to a fake decoy version of this structure once they upgrade their Pandora Hub with a Chemplug . The decoy costs $700 and only one can be built, it includes the mobile form.
Overview
The Epsilon Construction Yard is responsible for building the following Epsilon structures and defenses:
Buildings
Icon
Structure
Requirements
Role
Bio Reactor
none
Epsilon's power supply
Provides +150 power units on default
Infantry can enter a Bio Reactor (+50 per infantry), leading to a total of +400 power units
Epsilon Barracks
none
Epsilon's infantry training facility
Infantry build time can be decreased by constructing additional Barracks
Epsilon Ore Refinery
none
Epsilon's resource processor
Comes with a Ghost Miner to begin mining operations immediately
Epsilon War Factory
Bio Reactor and Epsilon Ore Refinery
Epsilon's vehicle production facility
Vehicle build time can be decreased by constructing additional War Factories
Epsilon Naval Shipyard
Bio Reactor and Epsilon Ore Refinery
Epsilon's naval production facility
Capable of repairing one ship at a time
Navy build time can be decreased by constructing additional Naval Shipyards
Radar Spire
Bio Reactor and Epsilon Ore Refinery
Epsilon's technology enhancer and radar provider
Grants partial access to Tier 2
Aerodome
Bio Reactor and Radar Spire
Epsilon's jet production structure
Houses and rearms up to 4 jets
Aircraft build time can be decreased by constructing additional Aerodomes
Pandora Hub
Bio Reactor and Epsilon Ore Refinery
Epsilon's technology enhancer
Grants partial access to Tier 2
Psychplug
Radar Spire and Pandora Hub (PsiCorps only)
PsiCorps' advanced technology enhancer and support power provider
Grants complete access to the PsiCorps Tier 3 arsenal
Chemplug
Radar Spire and Pandora Hub (Scorpion Cell only)
Scorpion Cell's advanced technology enhancer and support power provider
Grants complete access to the Scorpion Cell Tier 3 arsenal
Geneplug
Radar Spire and Pandora Hub (Epsilon Headquarters only)
Epsilon Headquarters' technology enhancer and support power provider
Grants complete access to the Epsilon Headquarters Tier 3 arsenal
Cloning Vats
Pandora Hub with any of the 3 plugins attached
Epsilon's cloning facility and economy booster
Produces a clone of every infantry trained (with the exception of heroes)
Also produces funds similar to a Tech Oil Derrick
Rage Inductor
Pandora Hub with any of the 3 plugins attached
Epsilon's support superweapon
After 6 minutes of accumulating Terminus gas, it can be released to friendly Epsilon units to enhance their firepower and regenerate their wounds (in the case of infantry) significantly.
Psychic Dominator
Pandora Hub with any of the 3 plugins attached
Epsilon's offensive superweapon
After 10 minutes of harnessing vast amounts of psychic energy, it can be unleashed to enemy installations to decimate buildings and dominate the minds of Epsilon's enemies in ground zero permanently .
Defenses
Citadel Walls
Epsilon Barracks
Epsilon's passive defense
Blocks infantry and vehicles from passing through it
Gate
Epsilon Barracks
Epsilon's passive defense
Blocks enemies, but let friendly forces enter through it
Gatling Cannon
Epsilon Barracks
Epsilon's anti-infantry and anti-aircraft defense
Armed with twin gatling guns designed to rip through infantry and aircraft
Its damage output increases over time when firing continuously
Tank Bunker
Epsilon Barracks
Epsilon's garrisonable defense
A single turreted vehicle can enter it to defend from enemy attacks
Only airstrikes can eliminate the Tank Bunker's occupant without destroying the bunker itself
Inferno Tower
Radar Spire
Epsilon's advanced defense
Fires a thermal beam that is effective against infantry and vehicles
Deals splash damage in a small radius
Mind Reader
Radar Spire
Epsilon's support defense
Capable of detecting and predicting the movement of enemy forces within its radius
Grinder
Pandora Hub
Epsilon's recycling structure
Recycles units that enter it, returning 50% of its original cost
Chimera Core
Pandora Hub with any of the 3 plugins attached
Epsilon's stealth generator
Cloaks friendly units around it, unseen to enemy forces without detection
Antares Battery
Pandora Hub with any of the 3 plugins attached
Epsilon's long range defense
Fires a more intense thermal beam to burn approaching enemies from afar
Psychic Tower
Pandora Hub with a Psychplug
PsiCorps' mind control defense
Able to seize control of up to 3 enemy units within its range
Can gain experience by taking it from the mind-controlled units
File:Fycyicon.jpg
Fake Construction Yard
Pandora Hub with a Chemplug
Scorpion Cell's diversion structure
Unable to construct buildings or provide ground control by itself
Can unpack into a fake MCV to fool enemies even more
File:Pxpticon.jpg
Fake Psychic Dominator
Pandora Hub with a Chemplug
Scorpion Cell's diversion superweapon
Creates a fake timer and activation alert to fool enemies even more
Genomines
Pandora Hub with a Geneplug
Epsilon Headquarters' hidden defense
Deployed in clusters
When enemies are in close proximity, the Genomine explodes, releasing Terminus gas that mutates nearby enemies into Brutes
See also