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The Barracks is the Allies' infantry production structure.

Official description[]

The Allied Barracks is the structure that allows a commander to train basic and advanced Allied infantry. It also allows for the construction of basic Allied defenses. The more Barracks a commander has on the field, the faster infantry are trained.[1]

Overview[]

For a detailed list of changes from the original game, click here.

Like all Barracks, the Allied Barracks is one of three buildings that are available by default once the Allied Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the commander can churn out Attack Dogs for reconnaissance, Engineers for capturing of vital tech structures, and GIs for offense and garrisoning of civilian structures as soon as possible, and build appropriate defenses (like the Pillbox) when needed.

The Allied Barracks trains the following infantry:

Unit Description
Giicon
Basic Infantry. Strong vs. Infantry.
  • Starting infantry in Skirmish
  • Abilities:
    • Deploy to boost firepower and range
    • Garrison civilian structures
Gdgiicon
Basic Infantry. Strong vs. Armor, Aircraft.
  • Abilities:
    • Deploy to boost fire rate and range
    • Garrison civilian structures; cannot attack aircraft while garrisoned
Adogicon
Scout Creature. Strong vs. Infantry.
  • Abilities:
    • Detects disguised units
    • Amphibious
Allied Engineer
Utility Infantry. Unarmed.
  • Abilities:
    • Capture enemy buildings, tech structures, and empty vehicles
    • Repair bridges and friendly structures
    • Detects and defuses explosives
Mediicon
Utility Infantry. Unarmed.
Enfoicon
Heavy Infantry. Strong vs. Structures.
Jjeticon
Airborne Infantry. Strong vs. Infantry, Aircraft.
Sealicon
Advanced Infantry. Strong vs. Infantry, Navy, Structures.
Spyicon
Espionage Agent. Unarmed.
  • Requires Tech Center
  • Abilities:
    • Infiltrates enemy buildings
    • Disguise as enemy infantry
Rioticon
Elite Heavy Infantry. Strong vs. Infantry.
Snipicon
Elite Infantry. Strong vs. Infantry.
Supricon
Elite Support Infantry.
Clegicon
Elite Infantry. Strong vs. Ground Targets.
Tanyicon
Hero. Strong vs. Ground Targets.

Only one Tanya may be trained at a time.

Siegicon
Hero. Strong vs. Ground Targets.
  • Requires Tech Center and EAicon Shield Command
  • Abilities:
    • Deploy to make nearby friendly units and himself invulnerable but cannot act
    • Detects stealth
    • Reduces speed of enemy units
    • Vulnerable to magnetic weapons

Only one Siegfried may be trained at a time.

Armricon
Airborne Hero. Strong vs. Infantry, Armor, Aircraft.

Only one Norio may be trained at a time.

AI behavior[]

The AI follows its behavior from the original game and will only build a Barracks after building a Power Plant in the early game.

The AI will build a second Barracks if they have built a Tech Center.

If Mental AI Boost is enabled, the AI will build a certain amount of Barracks that do not require a Tech Center, depending on the difficulty (1 max for Easy, 2 max for Normal and Hard). Combined with the Barracks that requires a Tech Center, a Hard AI with Mental AI Boost can own up to 3 Barracks.

Appearances[]

Act One[]

  • The Allied Barracks first appears as a buildable structure in Red Dawn Rising alongside the other Allied buildings, at the beginning of the Third Great War.

See also[]

External links[]

References[]

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