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Armored personnel carrier ready!
—A Halftrack driver

The Halftrack is the main anti-air/reconnaissance vehicle used by the Soviets except Russia, who replaced it with the Tigr APC.

Official description[]

The Halftrack is the early Soviet anti-aircraft vehicle in the field. Their quad flak cannons can tear aircraft to shreds and heavily damage adjacent airborne units with its shrapnel. The 12.7mm machine gun that comes equipped with the vehicle is more than adequate at handling infantry, but is poor against the rest.

Even though Halftracks are only lightly armored, their high speed and low cost more than compensates for this. The vehicle also allows for the quick transportation of infantry, but due to the space taken up by the tracking systems and ammunition storage, the Halftrack can only carry up to two passengers.[1]

Overview[]

For a detailed list of changes from the original game, click here.

The Halftrack is the Soviet Tier 1 transport as well as primary anti-infantry and anti-air support vehicle. Armed with a machine gun to deal with light infantry and a flak cannon to fend off air threats, the Halftrack travels at relatively high speed, carrying two passengers, one larger infantry unit or a Terror Drone inside. At only $550, the Halftrack is cost effective and can be massed with ease, the price and build time can be further reduced by constructing an Industrial Plant. Though inferior to its Allied counterpart in terms of AA firepower, the Halftrack's flak cannon deals splash damage and large hordes of such vehicles can bring down any air unit effectively.

Unfortunately, the Halftrack is quite fragile and can be easily destroyed by any anti-armor threats. The machine gun is useless against anything but infantry and the passenger survival rate is low. As a result. the Halftrack are mostly used as either AA and anti-infantry escorts, or fast-moving harassment vehicles with infantry squads on-board.

AI behavior[]

Halftracks controlled by the AI have the following attack patterns:

All difficulties[]

  • 4x targeting infantry
    • This task force will only be constructed if a Radar Dish is not present
  • 6x targeting infantry
    • This task force will only be constructed if a Nuclear Reactor is not present
  • 4x guarding Flak Cannons or Tesla Coils
  • 4x guarding Soviet Ore Refineries, Radar Dishes and Soviet War Factories

Medium/Hard[]

  • Confederationicon 2x targeting infantry, accompanied by 2 Buratinos
    • This task force may be accompanied by 2 additional Buratinos

Appearances[]

Act One[]

Assessment[]

Pros Cons
  • Good against infantry and aircraft.
  • Can transport two infantry units.
  • Cheap.
  • Can fire on the move.
  • Decent speed.
  • Flak cannons deal splash damage to aircraft.
  • Great escorts for defending against air and infantry harassment.
  • Not very effective against tanks and structures.
  • Fragile, easy to kill with anti-armor weapons.
  • Low passenger survivability rate.
  • Cannot crush infantry.

Trivia[]

  • The Flak Track in the vanilla Red Alert 2 was supposed to be called Halftrack and was referred to as such in the game files.
  • The Halftrack’s design resembles the early concept design of the Flak Track.

External links[]

See also[]

References[]

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