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Burn, baby, BURN!!
—Arsonist

The Arsonist is an infiltration unit deployed by the Latin Confederation who specialize in infiltrating enemy facilities and burning all of its structures to ash.

Official description[]

Somewhere between the wicked Crazy Ivans and the careful Saboteurs are the Arsonists, the Latin Confederation's masters of silent and unexpected building demolition. Capable of wearing a disguise just like the Saboteur or the Allied Spy, the Arsonists can get past enemy defenses and forces which are unable to see through the trickery and set enemy units or buildings on fire. This fire is especially useful for causing havoc in bases which are not protected well enough as it is guaranteed to take down at least a building or two if planted successfully. The Arsonist will not lose his disguise while setting things on fire, however an Engineer might be able to get rid of the napalm charge before it is set off.[1]

Overview[]

Arsonists are something of a combination of between the concept of the Crazy Ivan and the Saboteur; boasting the fearsome damage output of the former and the low profile of the latter, Arsonists are quite effective at exploiting an incomplete security setup to the maximum. They are also immune to the flame damage of their own napalm charges, or any other incendiary weapons for that matter, which give them an edge in combat against such enemies. The heavy armor they are equipped with also makes them impossible to crush, even beneath tank treads. Larger vehicles, however, could still manage it.

Like all infiltration units (barring the Revolt's Clairvoyants and Scorpion Cell Hijackers), however, they could be exposed and killed like any other man. Such units who are capable of rooting Arsonists out - especially the agile and fast Attack Dogs - should be avoided, especially when deep within enemy lines and without support. The Arsonist's charges can also be defused by an Engineer, should one arrive on-scene in time. Arsonists are additionally immune to any effects that modified their combat ability, which is a double-edged sword: while they could not be impaired by debuffs, their firepower was also unable to be affected by friendly buffs too.

AI behavior[]

Arsonists controlled by the AI have the following attack patterns:

Medium/Hard[]

  • 1x targeting power plants, production structures or garrisonable structures

Hard[]

  • 1x targeting offensive superweapons (including Fake Psychic Dominator) or Plasmerizer

Appearances[]

Use the Arsonist to sneak into the enemy base and set their buildings on fire.
—Soviet intel during Operation: Thread of Dread

Cooperative[]

Act Two[]

Assessment[]

Pros Cons
  • Can disguise himself as an enemy infantry unit and secretly set enemy buildings on fire to create havoc in the enemy base.
  • Resistant to fire.
  • Successful arsons are guaranteed to destroy fragile buildings like Power Plants.
  • Fire lasts for awhile, can spread around and damage nearby units.
  • Using transports can help Arsonists travel across difficult obstacles and save time.
  • Unlike Crazy Ivan's bomb Napalm Charges do NOT have any indication or ticking noise for any kind of notification when they were plant and set of, making enemy player to actively searching for the charges with an engineer.
  • Very fragile.
  • Can only target structures.
  • Napalm charges takes time to activate.
  • Napalm charges can be detected and defused by enemy engineers.
  • DogsSpooksClairvoyants, DuplicantsRobot TanksTerror DronesFury DronesChitzkoi, Stingers, Roadrunners and Soviet Sensor Towers can detect disguised Arsonists.
  • Even without being detected, it can still be crushed by enemy miners or tanks.
  • If detected by the enemy commander, any unit can be ordered to kill the Arsonist.
  • A lot of micromanagement is required to guide him safely into the enemy base.
  • Walls are obstacles for keeping out Arsonists from targeting structures.

Behind the scenes[]

  • The Arsonist replaces the Hijacker which belongs to the Confederation in 3.0.
  • The Arsonist's original SHP sprite is a public asset and can be used by other modders. The link can be found here (note: found in Lao Tze's RA2 Units Pack Ver 25 and possibly older); named as Saboteur, and file name is sabo.shp.

See also[]

References[]

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