The Barracks is Foehn's infantry production structure.
The unusually extended Foehn Barracks are a gate to their underground facilities, where most of the Revolt's infantry training and weapon assembling takes place. These uniquely designed Barracks allow a commander to train basic and advanced Foehn infantry. Its presence also allows for the construction of basic defenses. The more Barracks are on the field, the faster infantries are trained.
Like all Barracks, the Foehn Barracks is one of three buildings that are available by default once the Construction Yard is deployed. Therefore, unlike in the original Red Alert 2 and its expansion, it is encouraged to build this structure first, so that the commander can churn out Knightframes for reconnaissance, offense and garrisoning of civilian structures, Engineers for capturing of vital tech structures, and Lancers for ore miner harassment as soon as possible, and build appropriate defenses (like the Sonic Emitter) when needed.
Armed with a pressurizer lance to shatter vehicles and structures
Can transform into a Railguneer via Nanofiber Sync, which trades its anti-structure and garrison capabilities for increased hit points and anti-vehicle effectiveness, and full immunity to EMP and omnicrush
Able to garrison civilian structures
Cannot be crushed by normal vehicles nor attacked by Attack Dogs or Spooks due to its cybernetic implants
Its Golden Rockets are powerful against vehicles and aircraft
Can transform into a Godsbane via Nanofiber Sync, that trades lesser hit points and anti-aircraft capability for increased firepower that disables its targets for a short time (especially against buildings) and full immunity to EMP
Immobilizes infantry with its stun gun
Receives a firepower bonus when near a deployed SODAR Array
Cannot be crushed by any vehicles nor attacked by Attack Dogs or Spooks due to its nanofiber-enhanced armor