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Foehn Barracks
Foebarracks
The Foehn Barracks with various Foehn infantry
Structure
Affiliation

Foeicon Foehn Revolt

Role

Infantry training

Tier

1

Properties
Hit points

950

Armor type

Light Structure

Production
Cost

$600

Build time

0:24

Produced by

Foehn Construction Yard

Requires

None

Function
Add-ons

WoCicon Knightfall Protocol

Power

-10

Produces

Foehn infantry

Allows
Abilities

Can be toggled as the primary infantry training structure (if the player have multiple barracks at the same time)

Notes
  • The more barracks the player have, the faster infantry are trained
  • Can be infiltrated for veteran infantry training
Fbaricon
The Barracks is Foehn's infantry production structure.

Description

The unusually extended Foehn Barracks are a gate to their underground facilities, where most of the Revolt's infantry training and weapon assembling takes place. These uniquely designed Barracks allow a commander to train basic and advanced Foehn infantry. Its presence also allows for the construction of basic defenses. The more Barracks are on the field, the faster infantries are trained.

Overview

Like all Barracks, the Foehn Barracks is one of three buildings that are available by default once the Construction Yard is deployed. Therefore, unlike in the original Red Alert 2 and its expansion, it is encouraged to build this structure first, so that the commander can churn out Knightframes for reconnaissance, offense and garrisoning of civilian structures, Engineers for capturing of vital tech structures, and Lancers for ore miner harassment as soon as possible, and build appropriate defenses (like the Sonic Emitter) when needed.

The Foehn Barracks trains the following infantry:

Icon Unit Requirements Description/Ability
Knigicon Knightframe none
  • Foehn's basic and starting infantry
  • Armed with a Very Heavy Machine Gun to mow down infantry and aircraft
  • Can transform into a Kingsframe via Nanofiber Sync, which trades its anti-air and garrison capabilities for increased hit points, anti-structure capability and full immunity to EMP and omnicrush
  • Able to garrison civilian structures, but loses ability to attack aircraft
  • Cannot be crushed by normal vehicles nor attacked by Attack Dogs or Spooks due to its exoskeleton frame
  • Take 2 slots in transports
  • Vulnerable to EMP and magnetic weapons
Lancicon Lancer none
  • Foehn's anti-armor/anti-structure infantry
  • Armed with a pressurizer lance to shatter vehicles and structures
  • Can transform into a Railguneer via Nanofiber Sync, which trades its anti-structure and garrison capabilities for increased hit points and anti-vehicle effectiveness, and full immunity to EMP and omnicrush
  • Able to garrison civilian structures
  • Cannot be crushed by normal vehicles nor attacked by Attack Dogs or Spooks due to its cybernetic implants
  • Take 2 slots in transports
  • Vulnerable to EMP and magnetic weapons
Fengicon Engineer none
  • Foehn's essential field support infantry
  • Able to capture enemy buildings, tech buildings and empty vehicles
  • Repairs bridges and friendly structures
  • Detects Crazy Ivan bombs and Arsonist incendiary charge
Clrvicon Clairvoyant Cyberkernel
  • Foehn's espionage detector drone
  • Immobilizes infantry with its stun gun
  • Can transform into a Duplicant via Nanofiber Sync, which changes its role into an anti-infantry devourer that duplicates
  • Infiltrates enemy structures
  • Detects stealth and disguised enemies
  • Amphibious
  • Receives a speed boost when nearby a Spinblade
  • Immune to poison, mind control, radiation and dog attacks
  • Take 2 slots in transports
  • Vulnerable to EMP and magnetic weapons
Hntricon Huntress Nanofiber Loom
  • Foehn's support infantry
  • Armed with a nanoid gun that transforms enemy soldiers into nanoclouds that heal fellow Foehn infantry
  • Can transform into a Deviatress via Nanofiber Sync, which changes her role into a long range unit disruptor
  • Able to hijack enemy vehicles
  • Take 2 slots in transports
Sronicon Syncronin Cyberkernel Expansion (Haihead only)
  • Haihead's support infantry
  • Its bond breaker weakens a single enemy structure for fellow Haihead forces to destroy quickly
  • Can transform into a Syncronaut via Nanofiber Sync, that grants increased armor, invisibility and the bond breaker to affect multiple structures but becomes short ranged
  • Take 2 slots in transports
Zorbicon Zorbtrotter Cloud Piercer Expansion (Wings of Coronia only)
  • Wings of Coronia's specialist infantry
  • Its personal windflow manipulator is able to easily suffocate and kill infantry
  • Can transform into a Zorbfloater via Nanofiber Sync, that trades its ability to deploy a larger vacuum sphere for increased regeneration and the ability to lift most vehicles
  • Amphibious
  • Receives a speed boost when close to a Spinblade
  • Deploy to create a larger vacuum sphere that damages nearby enemy infantry and increases the Zorbtrotter's armor for a limited time
Baneicon Giantsbane Nanofiber Loom Expansion (Last Bastion only)
  • Last Bastion's heavy infantry
  • Its Golden Rockets are powerful against vehicles and aircraft
  • Can transform into a Godsbane via Nanofiber Sync, that trades lesser hit points and anti-aircraft capability for increased firepower that disables its targets for a short time (especially against buildings) and full immunity to EMP
  • Immobilizes infantry with its stun gun
  • Receives a firepower bonus when near a deployed SODAR Array
  • Cannot be crushed by any vehicles nor attacked by Attack Dogs or Spooks due to its nanofiber-enhanced armor
  • Take 3 slots in transports
  • Vulnerable to EMP and magnetic weapons
Finaicon Fin Cyberkernel Expansion (Haihead only)
  • Haihead's anti-infantry commando
  • Armed with a custom automatic sniper rifle to make short work of enemy infantry
  • Can fire 15 shots in quick succession before reloading
  • Heals rapidly when close to Alize
  • Detects stealth
  • Immune to most battlefield hazards
  • Only one may be present at a time
Alizeicon Alize Cyberkernel Expansion (Haihead only)
  • Haihead's anti-vehicle commando
  • Armed with a blast rifle to eliminate enemy armor
  • Heals rapidly when close to Fin
  • Detects stealth
  • Immune to most battlefield hazards
  • Only one may be present at a time
Eureicon Eureka Cloud Piercer Expansion (Wings of Coronia only)
  • Wings of Coronia's ominous commando
  • Creates plasma shockwaves that devastate entire armor columns
  • Receives a speed boost when nearby a Spinblade
  • Detects stealth
  • Immune to most battlefield hazards
  • Only one can be present at a time
Kingicon Uragan Nanofiber Loom Expansion (Last Bastion only)
  • Last Bastion's aerial assault commando
  • Launches plasma bombs to eradicate most threats, especially buildings
  • Only one can be present at a time

Trivia

See also

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