FANDOM


Foehn Naval Shipyard
Foenavalyard
Foehn Naval Shipyard with a Swordfish
Structure
Affiliation

Foeicon Foehn Revolt

Role

Ship production

Tier

1

Properties
Hit points

1500

Armor type

Big Heavy Structure

Production
Cost

$1500

Build time

1:00

Produced by

Foehn Construction Yard

Requires
Function
Power

-100

Produces

Foehn ships

Abilities
  • Repairs ships
  • Can be toggled as the primary ship production structure (if the player have multiple naval shipyards at the same time)
Notes
  • Uncapturable
  • The more naval shipyards the player have, the faster ships are produced
Fyrdicon
The Naval Shipyard is where the Foehn navy is assembled and maintained.

Description

A must on any battlefield with large bodies of water. The Foehn Naval Shipyard allows for the construction of Foehn ships and submersibles, and easily repairs any damaged vessels. The more Shipyards a commander has on the field, the faster ships are built.

Overview

The Foehn Naval Shipyard is responsible for the construction of the following naval units:

Icon Unit Requirements Description/Ability
Seaticon Warturtle none
  • Foehn's amphibious transport
  • Fastest transport in the battlefield when nearby a Spinblade
  • Unarmed
  • Has 12 passenger slots
Swrdicon Swordfish none
  • Foehn's primary naval craft
  • Armed with a pressure lance to engage naval forces, and a Shrike drone with Golden Rockets against aerial forces
  • Can detect cloaked and submerged units
  • Equipped with a windspin engine that allows it to receive a speed bonus near a Spinblade
Shrkicon Angelshark Cyberkernel
  • Foehn's naval disruptor
  • Armed with special confusion torpedoes that turns enemies against each other
  • Can drop up to 2 confusion mines that causes disarray in a wide area
  • Can detect cloaked and submerged units
  • Cloaked
Leviicon Leviathan Cyberkernel Expansion, Nanofiber Loom Expansion or Cloud Piercer Expansion
  • Foehn's capital ship
  • Armed with 2 drones that rain down plasma bombs to enemy bases
  • Benefits from a speed boost when nearby a Spinblade
  • When in critical condition, nanites will begin repairing it to full health, which is further assisted by its own separate self-repair
  • Can detect cloaked and submerged units

See also

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