Unknown, but mentioned to be few
The Foehn Revolt is a highly technologically advanced organization consisting of advanced, futuristic units that are individually powerful but also expensive, restricting the number of troops they can field at a time.
The Foehn Revolt is added as the fourth playable faction in Mental Omega version 3.3.
Information on the Foehn is currently limited due to the lack of campaign missions featuring the Foehn as of the current version, but from their units' descriptions, it is heavily implied that the Foehn Revolt is an organization of surviving Allied and Soviet forces after Yuri was successful in dominating most of the Earth following the Mental Omega War.
So far Kanegawa Industries and China are suggested to be linked with the Foehn, as seen by the appearance of Jackal Racer prototypes in the mission Think Different, and Gharial and Knightframe prototypes in the mission Heartwork.
It is currently unknown if the Foehn Revolt possess the ability to travel back in time; developer indications hint to this not being the case, however.
Technology level Edit
The Foehn Revolt possesses the most advanced and futuristic technology out of all the 4 factions. As their military doctrine is quality over quantity, their technology focuses more on extreme survivability and firepower. Nonetheless, their unmatched forces individually compensate for their expensive costs.
Notable technologies utilized by the Foehn include:
- Wind manipulation technology: The signature technology of Foehn. The Revolt's mastery over wind allows them to create clean power sources than surpass all but the Nuclear Reactor, increase the speed of their units significantly, and harness nature's wrath to devastate their enemies. Foehn's air force makes use of wind manipulation to hover in the air, eliminating the need for an airfield to operate effectively. The Wings of Coronia specialise in this technology and dominate the battlefield with their spinboosted units and their unrivalled air force.
- Nanotechnology: Foehn makes use of nanomachines to compensate for their limited numbers and resources. Nanites are used to repair Foehn vehicles. Other uses include reprocessing the remnants of their fallen enemies to increase economy, constructing and extending the resilience of their structures and even transforming their infantry into superior forms or even give them entirely new purposes. Nanoids can also be used offensively to "devour" enemies, and if required, Foehn's own men, and use the raw materials can be used to restore Foehn infantry. The Last Bastion in particular is known for utilizing this technology to the full, such as their Bison and Mastodon tanks' natural ability to repair themselves in the midst of battle.
- Advanced artificial intelligence and robotics: The Foehn is superior when it comes to development of A.I.; as a result, they are known to employ multiple robotic units that are immune to Epsilon mind control, from the basic A.I. of the Teratorn to the mighty Uragan, who has shown emotions rsuch as anger. Outside of military use, the Foehn are the pioneers of supercomputers with security systems that makes them nearly inaccessible to enemies and even break through their intelligence databases with little effort, thus granting the Foehn signal jamming capabilities.
- Cybernetics: Most Foehn infantry aren't completely organic; they are augmented with cybernetic implants that enhance their performance in battle.
- Sonic weaponry: Primarily utilized to shatter eardrums via amplified sound crystals, it is the Revolt's prime technology against infantry hordes (particularly the Epsilon's due to their emphasis on such tactics). There is also one case of sonic waves capable of wreaking havoc on aircraft as a result of further experimentation, in the form of Haihead's Shadray. Other than sound crystals, pressure lances are also prominent in the Foehn arsenal, utilizing pressurized sound to shatter armor with ease, as seen in their Lancer and Swordfish units.
- Plasma weaponry: By far one of the most devastating technologies realized by the Foehn Revolt, it has been put to great use by only the most advanced units that ensures total eradication of their foes. Such weaponry include plasma bombs, M.A.D. warheads and even plasma cutters.
- Particle collision weaponry - A rarely seen but equally efficient technology, particle collider-based weaponry has only been witnessed in their Harbinger and Boidmachine epic units, but are known to wipe out entire army divisions in the blink of an eye.
- Railgun weaponry: A subclass of plasma weaponry, this technology boasts enormous anti-armor potential with the common flaw of a charging time before plasma railguns actually fire. This technology comes in many sizes, from the miniaturized armament of the Railguneer to the almighty Plasmerizer.
- Confusion rays: Designed to cause friendly fire scenarios among their adversaries, confusion rays are one of the more support-oriented Foehn technologies. Confusion rays are known to have both single-target and multiple-target variants, in the form of the Deviatress and Irritator respectively.
- Golden Rockets : Superior to generic rockets and Epsilon AROs, the expensive Golden Rockets are often employed against the fragile armor of enemy aircraft, though ground-to-ground Golden Rockets have been observed as well. The Last Bastion widely use this weaponry as seen in their Sweeper and Giantsbane units.
- Mechanized walkers: Fielded by Haihead exclusively, Foehn walkers look more human in appearance due to their bipedal attribute and were given more offensive roles than support ones, compared to their counterparts. Current applications of this technology include the Cyclops Walker and the Megalodon.
- Stun weaponry: A peculiar one amongst the destructive nature of Foehn's offensive arsenal, it is uncommonly seen in the battlefield to render unfortunate infantry helpless to the Foehn's might, whether by grid or specialized infantry.
- ReLoader: All Foehn main battle tanks are equipped with ReLoaders that give them an edge over their counterparts with a quicker firing rate; however, it seems that the tank shells do lesser damage as a penalty.
- Main article: Haihead
Haihead appears to be Foehn's dedicated strike force, which uses maximum force for maximum effectiveness through powerful units such as Megalodons, Shadrays, Diverbees and the M.A.D.M.A.N. to deliver swift, focused and brutal attacks on enemy positions.
Wings of CoroniaEdit
- Main article: Wings of Coronia
Focusing on aerial supremacy and rapid deployment, the Wings of Coronia can strike anywhere around the battlefield with their Pteranodons, Alanqa Skystations and Tarchia Cannons under the cover of the Harbinger.
- Main article: Last Bastion
The Last Bastion primarily focuses on defense, using durable and powerful units such as the Mastodon and the Gharial, the former of which are capable of repairing themselves on the field, aided by the Boidmachine that can strike enemies from across the battlefield.
- Their name refers to the foehn or föhn wind, a type of dry, warm down-slope wind in the downwind side of a mountain range.
- They use their own, unique EVA (presumably VOLKNET), voiced by George "Seòras" Exley.
- Many of their vehicles are named after prehistoric animals.
- Their symbol is actually based from the Consortium faction's in the Reign of Steel mod for Yuri's Revenge.
- The Foehn Revolt was conceptualized after the Nanofiber Sync's idea and mechanics became possible with Ares DLL.