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Let's dance!
- A Foxtrot before launching napalm missiles
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The Foxtrot is a jet fighter used by the Soviets, armed with napalm missiles that can randomly hit additional targets.

Official description

It took some time, even after the Soviet invasion of the US, for Soviet jet fighters to reemerge in the skies. With their defeat in the Second Great War, their aircraft factories were all shut down, their jets disassembled and the aerial zones over the defeated countries strictly controlled by the Allied forces.

It wasn't until the Russians were able to strike good deals with the Chinese and until the Latin Confederation took control of some aeronautics facilities in the United States, that the suggestion was made to resume work on the next generation of Soviet fighters. The Foxtrot is one of the first results of this revival. Faster than the Harrier, tougher than the Stormchild, and equipped with deadly 'Scorch' missiles with napalm warheads capable of hitting multiple targets at once, the Foxtrot allows the Soviets to quickly react to an approaching enemy threat.[1]

Overview

Being the only Soviet jet in the game, the Foxtrot's design and purpose is similar to its Allied counterparts. Armed with Scorch missiles, it not only cripples the main target, but also sets fire around it as well, dealing consistent damage to units and structures nearby. The weapon also hits multiple targets at a time, making them even more effective against formations. With decent armor and relatively high speed, the Foxtrot is a force to reckon with.

However, the Foxtrot's inaccuracy may lead to friendly fire or misses against few targets. Despite being the toughest jet, the Foxtrot won't last too long against heavy AA weapons. It's also more expensive than any of its Allied counterparts, although the construction of an Industrial Plant will mitigate this disadvantage.

Appearances

Act One

  • In most of Act One missions, the Airbase only belongs to Chinese, and Foxtrots first appears in Think Different.
  • For Russians, it can be first buildable in The Lunatic. After destroying the Psychic Beacon, Volkov can appoach the nearby Engineer to make him fall under control of the player, who then can have the Engineer capture the Chinese Airbase near the top left corner of the map to gain access to Foxtrots, though they will gain access to Airbase in Unshakeable once they captured the Chinese base.

Act Two

Assessment

+
  • Able to strike targets and create firestorms from above.
  • Powerful in groups, firestorm can be stacked up and is effective against infantry and enemy clusters.
  • Capable of hitting multiple targets as missiles randomly pick two additional targets.
  • Can minimize AA damage if the commander micromanages well.

  • Has fragile armor.
  • Has to return to airbase for rearming frequently.
  • Random targeting accuracy is not very reliable.
  • May cause friendly fire.

Trivia

References

  1. Soviet Units page on the official Mental Omega website