The Fury Drone is a kamikaze drone used by the Latin Confederation, which burrows into the ground and lies in wait until an enemy gets close, at which it will surprise them by leaping onto the unfortunate enemy before exploding.
Latin Confederation's Fury Drones keep hiding wherever they're least expected, buried deep in the ground and hidden from sight. When the right moment comes, they propel themselves from their positions, detonating upon landing close or atop their victims.
Fury Drones are perfect infantry and vehicle killers, but they do not become active until they are deployed. Their position can be changed even after the drone has already hidden itself, but if found out it can be destroyed as easily as the Terror Drones if proper weapons are used against them. Once a Fury Drone makes its leap of death, nothing prevents it from leaving a mess behind.
The Fury Drone is introduced as a buildable unit in Exist to Exit.
In Stormbringer, the enemy mind-controlled Russians have access to Fury Drones, which are used to protect the eastern part of their island.
In Earthrise, the Fury Drone is a buildable unit although the player is playing as Russia instead of the Latin Confederation.
In the Moltencore Challenge, the entire island except for the small area around the challengers' starting position is peppered with hidden Fury Drones.
Highly destructive against units, infantry and even buildings.
Cloaked when deployed while waiting for an ambush.
Very fast, can move quickly into ambush positions.
Deployment is not permanent, meaning it still can reposition itself after deployed.
Inexpensive suicide unit ($550).
Successful explosion also creates fire around the area, damaging nearby units.
Being a drone, immune to poison, radiation, mind control, hijacking.
Long jumping range.
Can detect disguised enemies.
Can enter smaller transports (takes 2 slots).
When detected by the enemy, it can be destroyed easily.
Cannot target aircraft.
Bad trade if the Fury Drone automatically acquires, jumps and explodes on trivial targets. This means it has to be micromanaged constantly for full effectiveness.
Only available at Tier 3, after a Battle Lab is built.