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The Gatling Cannon is Epsilon's primary anti-infantry and anti-air defensive structure.

Official description

Gatling Cannons are the primary defense emplacement of all Epsilon bases. A versatile and powerful twin rotary cannon capable of pumping out several thousand rounds a minute, it functions as both the main anti-infantry and anti-aircraft defense.

Though this dual purpose gives it a major advantage over its Allied and Soviet counterparts, it requires power to operate, making an Epsilon base much more dependant on a constant power source to protect itself from enemies.[1]

Overview

Boasting the durability of anti-air defenses and the stopping power of both anti-air and anti-infantry, the Gatling Cannon is a flexible early game defense. It is able to mow down infantry rushes, as most infantry only last a few seconds in the gunfire of a Gatling Cannon. It is also effective against lighter vehicles and aircraft, especially recon vehicles and jets respectively. This versatility compensates for its bigger cost and power.

What makes the Gatling Cannon different from its counterparts is its ability to "spin up", which means that the longer it fires, the faster its fire rate will be, resulting in a noticeable damage increase. This attribute makes the Gatling Cannon just as necessary in the late game, though during the initial seconds of opening fire is mediocre against heavier vehicles and aircraft at best. It has 3 phases of its spin up ability, and they are retained in the first few seconds after holding fire.

For an impressive defense, it holds notable flaws that can be exploited by the enemy. First of all, its ranges are no different from its counterparts (whether anti-infantry or anti-air), meaning it is possible to outrange it with siege units. It also drains power, unlike most of its anti-infantry defense counterparts, forcing the proselyte to spend more on Bio Reactors if he wishes to maintain a steady number of Gatling Cannons.

Changelog

  • Version 3.3.2 
    • Change: Deploys 33% slower.
    • Change: Veterancy gain improved; requires 25% less units to kill to receive veterancy (upgrades for defenses).
    • Buff: Begins to fire faster with smaller delay now.
  • Version 3.3.1 
    • Fixed: No longer loses anti-aircraft weapon range when fully upgraded.
  • Version 3.3.0 
    • Change: New voxel.
  • Version 3.0 
    • Change: Spelling corrected from Gattling to Gatling.
    • Change: Now an anti-infantry and anti-air defense once again.
    • Buff: Tier requirement from Tier 2 to Tier 1 (now requires Epsilon Barracks).
    • Buff: Price reduced from $800 to $700.
  • Version 2.0psi 
    • Change: Gatling weaponry no longer effective versus structures.
    • Change: Gatling weaponry can no longer destroy ore miners with one shot.
  • Version 2.0psi 
    • Fixed: Ground units don't target Gatling Cannon automatically.
    • Buff: Anti-air range is now bigger.
  • Version 2.0 
    • Gameplay Enhancement: Now charges faster.
    • Change: Now purely an anti-air defense.
    • Change: New cameo.
  • Version 1.0 Added.
    • Note: Requires Psychic Sensor.

Trivia

See also

External links

  1. Epsilon Structures page on the official Mental Omega website