Gatling cannons (2x)
Deals more damage the longer it attacks
|“|| Let the bullets fly!|
- A Gatling Tank driver ecstatically "lead dispensing"
When the success of gatling weaponry became apparent, it was only logical that a mobile version was designed by Epsilon. The Gatling Tank is able to train its guns on ground targets, proving that not only is a hail of bullets effective against aircraft armor, but devastating against targets of the soft and fleshy variety as well. Unfortunately, the tank's effectiveness against armored units is minimal.
The Soviets received a nasty shock when they discovered that Gatling Tanks could destroy Terror Drones almost instantaneously due to the sheer amount of bullets being pumped into the Drone's fragile armor. This led to improvements in Drone armor to prevent such an embarrassing event for the Soviets from reoccurring.
Basically a Gatling Cannon on wheels, the Gatling Tank is capable of going up against infantry and light aircraft with ease, as its weaponry has no cooldown between attacks, giving it consistency. With decent speed and cheap cost, it is still reliable in the late game thanks to the unique aspect of its armament; the longer it fires, the more damage will be dealt. This means that with enough time for the Gatling Tank to reach its maximum fire rate, not even heavier vehicles and aircraft can withstand the massive quantity of bullets for long.
For a proselyte to achieve this, Gatling Tanks should be either stationed in Tank Bunkers (if he wishes to use them for defense that requires no power compared to the Gatling Cannon) or paired up with more armored Epsilon vehicles to mitigate the Gatling Tank’s low hit points. Otherwise, he can make use of his micromanagement skills so that Gatling Tanks avoid enemy fire while retaliating at the same time, as said vehicles are able to fire on the move. Overall, the Gatling Tank’s large firepower potential and no prerequisites besides an Epsilon War Factory make it a versatile Tier 1 anti-infantry and anti-air that Epsilon armor divisions should always have as escorts.
- Effective against infantry, aircraft, and lightly-armored vehicles.
- Inexpensive ($600).
- Decent speed.
- Can fire on the move.
- Increases damage as it fires continuously.
- Great escorts for defending against air and infantry harassment.
- Lightly armored.
- Not very effective against armored tanks and structures.
- Vulnerable to anti-armor weapons.
- Cannot crush infantry.
- Cannot transport infantry like the IFV and Halftrack.