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Giant Squid
Epssquid
Unit
Affiliation
Role
  • Anti-armor
  • Unit immobilizer
Armament

Tentacles

Tier

2

Properties
Hit points

440

Armor type

Light

Production
Cost

$800

Build time

0:32

Produced by

Epsilon Naval Shipyard

Requires

Radar Spire

Combat
Speed

8

Attack range

Close

Function
Abilities
  • Attacks slows down the target
  • Detects stealth (range 9)
Notes
  • Cannot be mind-controlled
  • Cannot be hijacked
  • Cannot be depiloted
Sqdicon
Giant Squid (Architeuthis dux) are large sea animals used by Epsilon as a naval attacker.

Description

Legendary among seamen for their size and strength, Giant Squids have been the subject of sea monster stories the world over. Only recently have live specimens been discovered. Whether through genetic cloning and mind control or by actually training the beasts, Giant Squids make up a special division in Epsilon's naval forces. Used for reconnaissance and smashing ships with their tentacles, they are ideal for hunting submerged enemies as they swim deep beneath the waves.

Overview

While the role of the Giant Squid remains the same in Mental Omega, the biggest change it received was losing the ability to grapple ships (though their tentacle attacks fulfill a similar purpose since they now immobilize their targets), which makes it possible to kill Giant Squids while they are attacking naval vessels without any special assistance required, aside from the usual submerged detection. However, this weakness is somewhat negated by the lower tier requirement (from Tier 3 to Tier 2), slightly cheaper cost (from $1000 to $800) and most importantly, Giant Squids are now capable of attacking Naval Shipyards and ships without revealing themselves.

On the upside, the lack of entanglement means that the Giant Squid can assist the slower Epsilon mind controllers (particularly the Epsilon Elite) in seizing control of fast amphibious targets without destroying them in the process, or assist the rest of the Epsilon navy by keeping amphibious nuisances at bay or immobilize enemies for Piranhas and Nautiluses to catch up.

Assessment

Pros

  • Effective against naval units.
  • Fast movement.
  • Submerged, can attack without surfacing.
  • Can detect submerged and cloaked units.
  • When attacking, significantly slows down the target.
  • Immune to mind control.
  • More durable than the Piranha Minisub.

Cons

  • Can only attack close range.
  • Lightly armored.
  • Cannot attack air and ground units.
  • Vulnerable to anti-submarine weaponry.

Quotes

See also

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