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The Godsbane is the upgraded version of the Giantsbane created when one is infused by a Nanofiber Sync. They trade off their weapons and a bit of armor to make them not only resistant to EMP, but also gives them a nanofiber thread attack capable of taking down virtually any ground target.

Official description

With the rich infusion of nanofibers, the Giantsbane sacrifices a bit of its armor in order to create a much more powerful weapon than it had before. Two additional cannons, which make it look as if it had four arms, appear on the sides of the soldier's torso and the weapons they possess are experimental weaponized nanofiber launchers. These weapons pierce through enemy armor and structures with incredible speed like a knife through butter and are virtually unavoidable.

Just as the original form was said to be able to defeat giants, the transformed soldier is capable of scaring away the gods themselves, thus the codename Godsbane was chosen for him.[1]

Overview

If you believe that the Last bastion Giantsbane is a powerful formidable foe, think again. If the Last Bastion needed to bring to bear more firepower, they can infuse Giantsbanes with a Nanofiber Sync that transforms them into mighty Godsbanes. These hulking soldier are perhaps the most powerful infantry the Last Bastion have. Armed with a powerful experimental nanofiber launcher, they can easily tear down vehicles and buildings.

The Godsbane's main weapon is considered a nightmare to any ground-based target. Its nanofiber threads can easily pierce through any type of armor or structure, faring much better than a Giantsbane's Golden Rockets. The nanofiber threads also have a slight splash damage effect, enabling them to damage group of units effectively. As an added bonus, nanofiber threads can also stun units and structures for a short period of time, allowing Godsbanes to score more free hits.

Like Giantsbane, they are immune to the mauling attacks of Attack Dogs and Spooks. They also gain an immunity to EMP weapons and become uncrushable to any vehicle.

Godsbanes still suffer a few drawbacks. Unlike the Giantsbane, a Godsbane cannot defend itself from hostile air units. Also, while it no longer possesses the long range stun gun, it can attack infantry but does rather minimal damage against them. As the sync also boosts their damage output at the cost of durability, they are slightly less resistant to weapons fire than the Giantsbane. Moreover, despite their EMP immunity, Godsbanes can still be immobilized by magnetic weapons.

Assessment

+
  • Very destructive against armored vehicles and structures.
  • Attacks can hit multiple targets.
  • Weapon briefly stuns ground units and disables buildings.
  • Decent attack range.
  • Stronger firepower than Giantsbane.
  • Still very durable.
  • Immune to Dogs and Spooks.
  • Immune to EMP.
  • Cannot be crushed by any vehicles.

  • Requires Nanofiber Sync to upgrade.
  • Vulnerable to magnetic weapons.
  • Fairly slow.
  • Less durable than the Giantsbane.
  • Loses its ability to attack aircraft.
  • Takes 3 slots in transports.

Quotes

The Godsbane uses the same quotes as the Giantsbane with some additions:

When selected

  • Nanofiber sync stable.
  • We have risen.
  • The winds are changing.

When ordered to fire

  • K and boom.

Trivia

  • The Godsbane and its unupgraded version use the death sounds of the Stalker, but lower pitched.
  • The Godsbane's old description referenced the Thor Gunship and Perun Flagship, both of which are named after gods in mythologies. Ironically, both of them are air units and the Godsbane has no anti-air attack.
  • Godsbane has a passenger size of 3; it is unable to enter transports with a SizeLimit of 2. This means they actually cannot enter (all) infantry transports, they also cannot be abducted by Drakuv. The only transport type they can enter is the amphibious hovercraft transport.

Changelog

  • Version 3.3.3 
    • Fixed: Can no longer destroy targetable rocket projectiles.
  • Version 3.3.2 
    • Change: Veterancy gain improved; requires 25% less units to kill to receive veterancy.
  • Version 3.3.1 
    • Nerf: Hit points reduced from 950 to 700.
    • Nerf: Firepower of one thread reduced from 60 to 45.
    • Nerf: Weapon range decreased from 10 to 9.5.
    • Nerf: Effectiveness versus vehicles reduced by 30%.
  • Version 3.3.0 Added.

See also

External links

  1. Foehn Infantry page on the official Mental Omega website