Mental Omega Wiki
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  • Version 3.3.6 
    • Briefing content has been slightly rewritten.
    • Scorpion Cell no longer trains Infiltrators, removed hint for controlling enemy Infiltrators.
    • On Casual and Normal difficulty, add an additional War Rig reinforcement.
    • Sentinels in front of Rashidi's Palace are now housed in Tank Bunkers.
    • Scorpion Cell's Nuclear Reactor is now equipped with a Nuclear Converter. Irradiation Gamma and Pack Attack will be used in Normal and Mental difficulty. Pack Attack in Normal difficulty has a longer cooldown.
  • Version 3.3.5 
    • Updated layout, adjusted various difficulty settings.
    • Modified sellout charge conditions for enemy to prevent them from let the player win inconveniently.
    • Miscellaneous settings are adjusted according to needs of the plot:
      • Color of the Psychic Amplifier at the start is changed from Green to Purple.
      • Added some Rashidi's speaking messages at start.
      • Fixed train system, it will now loop until destroyed.
      • Method of player's airborne reinforcements has been changed, and now player are required to select a beacon to determine airborne sending.
      • Rahn and reinforcements now no longer require MCV deployment to arrive.
      • Added two friendly AI forces, as the player progresses further, they will come to deploy Stalin's Fists to assist the attack.
      • Player will also get some Stalkers and Colossi when Rahn arrives.
      • Player can get a War Rig (new unit) as reinforcement.
    • Secondary-level production bonus added (0.6x for infantry, 0.8x for vehicle).
    • Added an easter egg.
  • Version 3.3.4 
    • Granted access of Shadow Tank for player in this mission.
    • Rashidi will be in the Jackal Racer properly instead of two GIs.
  • Version 3.3.2 Added.
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