Shades of agony.
- A Shadow Tank preparing an ambush
The Shadow Tank is a stealth mobile assault vehicle used by the Epsilon Headquarters.

Official description

Deadly and completely hidden from sight: the most valued attributes a machine of war can possess. The Shadow Tank is one of Headquarters' greatest achievements, with its technology taking countless years to master. Much to the Allies' surprise, Yuri has somehow taken what was left of their unfinished stealth technology and progressed with it far enough to be utilized for mobile applications en masse. Only revealing themselves when diverting power to their weapons, the Shadow can otherwise remain unseen indefinitely.

Equipped with twin dissolver beam weapons, the Shadow is one of the most dreaded of Epsilon inventions, becoming a pivotal instrument of victory for Yuri's proselytes. Whenever their presence is suspected, detector units are quick to join the main Allied and Soviet forces. Without them, it is certain that HQ would achieve victory through their subversive tactics. While the Shadow's weapons inflict less damage to structures than upon units, no base should be left exposed to its assault.[1]


The Shadow Tank is an interesting addition to Epsilon Headquarters' arsenal - while the faction primarily relies on a slow but steady and armored approach combined with somewhat unconventional yet superior firepower to eliminate the opposition (as evidenced by their employment of Stalkers, Rahn, Opus Tanks, Colossi, and the dreaded Aerial Fortress Irkalla), this stealthy vehicle is the polar opposite of the ground forces exclusive to this faction. Shadow Tanks fulfill the element of surprise and devastating hit-and-run attacks for HQ while acting as a supplemental stealth detector for the Stinger. These vehicles can slink across the battlefield discreetly and strike their enemies when they least expect it - only units with stealth detection can sense their approach before it's too late. With their twin Dissolver Beams, Shadow Tanks can liquidize infantry into a puddle of organic waste in the blink of an eye while dealing significant damage to armored vehicles. Since the majority of stealth detection units are rather fragile anyways, Shadow Tanks are not to be underestimated in the hands of a cunning HQ proselyte.

These vehicles can also be ordered to hold their fire indefinitely in order to retain their stealth. While they will become immobile in this state, they will not eagerly shoot at anything that comes into range. This will allow them to stay completely unnoticed unless a hostile stealth detector approaches, giving them a major tactical advantage as unseen scouts. Do note they will not retaliate even if detected and fired upon - their respective proselytes must manually command them to 'un-deploy' their permanent cloaks before they can fire their Dissolver Beams again.

While the Shadow Tank is a potent psychological weapon in every regard (even the mere glimpse of one will often prompt HQ's enemies to start mass-producing stealth detection units to paranoid levels), they are rather fragile and will not hold up in a skirmish against heavy tanks, as their Dissolver Beams are not effective against them unless they strike en masse. They are also ineffective against buildings but it would be wise to never leave an opening in a base for them to sneak in, for they can still deal significant damage to lightly-protected vital infrastructures such as power sources. Base defenses are also another danger they should avoid, unless there are no stealth detectors in the vicinity.



  • Cloaked, difficult to detect.
  • Effective against armored units and infantry.
  • Can ambush units without warning, especially those without stealth detection capabilities.
  • Can detect cloaked and submerged units.
  • Can deploy to hold fire to avoid unnecessary attention.
  • Fast.

  • Must disengage its cloak to open fire.
  • Lightly armored, easy to kill with anti-armor weaponry.
  • Weak against stealth detection.
  • If detected in hold fire mode, they will not retaliate automatically (must be manually commanded to do so).
  • Cannot attack air units.
  • Cannot move while ordered to hold fire.
  • Not as effective against structures unless used in large numbers.
  • Expensive ($1000).


The Shadow Tank is voiced by Gabriel Wolf.

When selected

  • The shadows at Yuri's command.
  • What do you have in mind?
  • What you don't know... can hurt you.
  • A silent killer.
  • The night is full of terrors.

When ordered to move

  • Lurking... in the dark.
  • Everywhere... but nowhere.
  • Make it worth my time.
  • We're going to ruin somebody's day.
  • The shadow falls behind you.
  • No one shall expect me.

When ordered to attack

  • It's our turn...
  • Death to all who oppose us!
  • Dust to dust.
  • Night has come.
  • Shades of agony.



  • Version 3.3.1 
    • Buff: Speed and sight increased from 6 to 7.
  • Version 3.3.0 
    • Change: Added stealth detector icon (magnifying glass icon) in cameo.
    • Change: Requires Pandora Hub instead of Radar Spire.
    • Change: New cloaking sound.
    • Buff: Cloak and uncloak delay reduced.
      • Addendum: Cloaked units will now "pop out of nowhere" and disappear almost instantly.
    • Buff: Hit points increased from 385 to 400.
    • Buff: Range increased from 6 to 6.5.
  • Version 3.0 
    • Change: New voxel by Azri_Apoc.
    • Change: New voiceover by Gabriel Wolf.
    • Change: New cameo.
    • Change: Affiliated with Epsilon Headquarters subfaction.
    • Change: Now uses twin dissolver beams as its weapons.
    • Nerf: Effectiveness versus buildings reduced.
  • Version 2.0psi Patch 2 
    • Nerf: Now requires a Research Lab instead of Radar Dome (reverted change from version 2.0).
  • Version 2.0psi 
    • Change: New cameo.
    • Buff: Damage vs. concrete armor increased by 10%.
    • Nerf: Effectiveness versus buildings reduced.

  • Version 2.0 
    • Note: Available to all Epsilon subfactions.
    • Change: Now uses Psychic Energy Repulsor as its weapon (essentially the same from 1.05 but renamed).
    • Change: New uncloaking sound (previous sound was the same one used by surfacing submarines from vanilla game).
    • Buff: Price reduced from $1400 to $1000.
    • Buff: Now requires a Radar Dome instead of Research Lab.
    • Nerf: Armor type changed from medium to light.
  • Version 1.05 
    • Change: Updated voxel by Mevitar and cameo by Bladerunner229.
    • Change: New weapon (Psychic Pulse Detonator).
    • Nerf: Increased cost from $1200 to $1400.
  • Version 1.0 Added.
    • Note: Voxel by Mevitar.
    • Note: Uses the modified voiceset of the Helix from Generals.
    • Note: Available to both Yuri and Uri subfactions.

Behind the scenes

  • In 2.0 the Shadow Tank was also effective against buildings, which made it unbalanced.
  • Before its current voiceset was recorded, the Shadow Tank used the Generals Helix's voiceset. Some of its current quotes are also based from the Generals Helix.


  • The Shadow Tank was the first tank made for Mental Omega.
  • The image in the beta icon is an American M4 Sherman tank.

See also

External links

  1. Epsilon Units page on the official Mental Omega website