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A fleet of Allied Aircraft Carriers has been mobilized in order to destroy the Soviet navy in the Atlantic Ocean. Yuri's PsiCorps must infiltrate and destroy the base from the inside to prevent the United States from gaining the upper hand in the sea.
- Mission description

Shipwrecked is the fourth mission of Epsilon Act One campaign. While technically an Epsilon mission, the only Epsilon units controlled by the player are two PsiCorps Troopers and an Engineer. At the very beginning of the mission, the Engineer will steal an Allied Construction Yard, and the rest of the mission has the player using the American arsenal against them in order to sink their Aircraft Carriers and weaken Allied strength in the sea.


Following his off-the-record mission to gain the Scorpion Cell's cooperation, the Proselyte and the PsiCorps were once again called for a special task by their Soviet masters. Recently the Soviets have captured an American naval base in Florida, crippling the American Atlantic Fleet. The Psychic Beacon project reveals what did Yuri's forces commit in America when one was built in New York. However, the Americans strike back and even managed to recapture the Floridan naval base.

The PsiCorps' next mission is something that only they who can do. The Caribbean Islands, under the control of the United States during their "crusade" in the last decade, hosts the rather large Caribbean Fleet which prepares to move out and link up with the crippled South American Fleet. Should this happens, the Soviet navy won't be able to easily get to America and jeopardize the Psychic Beacons being constructed to pacify the Americans. Therefore, the Proselyte was given the order to destroy the American Caribbean Fleet.

The Proselyte, seeing that the Americans are unaware about mind control – and they won't understand either, parachutes in a few of his PsiCorps troopers on a planned expansion to the American naval base in the Bahamas and use their own weapons to destroy the Caribbean Fleet, but he need to make haste; should the fleet leaves, the Confederation, who already suffer heavy losses in engaging the South American Fleet, won't be able to stop them.



With the Caribbean Fleet sunk below the ocean through a crippling blow dealt by the Proselyte, the PsiCorps can be relieved as their plans will no longer be interfered. In fact, the Proselyte's sneak attack instilled fear upon the American commanders who became paranoid and holed themselves up in their bases, much to the Proselyte's pleasure.

Despite this, however, the Americans managed to regain their momentum and struck a counterblow to the Soviet invasion. What's worse, the Soviets themselves begin to suspect Yuri for being responsible on the Stalin's Fist theft, locking his access to Soviet armament and forces him to acquire unused Soviet weapon designs for future use.



  • In the mission, while the player nominally plays as Epsilon, with Epsilon's UI and EVA, the Initiate survivors that emerge from their buildings are replaced by GIs since the first Initiates don't exist until Killing Fields.