Built as an experimental device seemingly only for the purpose of spreading a large field of radiation around it, the Tech Irradiator is an odd defensive structure, yet lethal to infantry and lightly armoured units, perfect for stopping early rushes.
In order to stop a Tech Irradiator from working (so that it could be captured by an engineer) one may:
- Cut out its owner's power.
- Cast foehn's blackout effect on it.
- Stun it with foehn's nano-fiber.
- Target it with a Chrono Legionnaire's Displacement Device.
As the Tech Irradiator is simply a permanently deployed Desolator but more durable, it is particularly effective at area denial in the early game. In fact, it is the one of the only tech defenses that is capable of dealing with massed armies (preferably of weaker composition). Tier 1 infantry will never survive the irradiated area, and Tier 1 vehicles will be heavily damaged, especially if they attempt to destroy the Tech Irradiator.While it is a great defense to capture early on, it loses its effectiveness as the match progresses, where aircraft and siege units are able to destroy outside of its range, and most advanced units are able to survive the radiation.