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The Tempest Architect is Foehn's supreme wind manipulation device, likely to have been partially based on the blueprints of the Weather Control Device. However, to counter the Allied superweapon's random factors, the Tempest Architect's superweapon strike is calibrated to be precise and utterly devastating.
When the Architect gathers the winds within a vortex, it is capable of unleashing a flow of destructive energy which will continuously deal damage to a designated area for a short period of time, taking down the sturdiest of buildings, vehicles and aircraft alike.
Great Tempestthe capitalists' time travel, the communists' nuclear might or the oppressors' psychic trickery can match the raw destructive power of mother nature.
The Great Tempest causes immeasurable destruction to everything caught in the furious maelstrom of gust, tearing down structural foundations piece by piece, sending infantry flying many, many meters away to their doom, turning over vehicles upside down to their destruction, and causes severe turbulence on aircraft which rips apart their frames.
The Great Tempest differs from its counterparts by dealing a consistent, controlled and predictable stream of damage over its area during its duration, which does not make it any less deadly when compared to the others.
- The Tempest Architect's sound when only 1 minute remains before full activation is the same sound produced by the GDI Ion cannon control center in Tiberium Wars when its respective superweapon is ready, but lower pitched.
- The Great Tempest bears resemblances to the Scrin's Rift in Tiberium Wars, only differs in which the Great Tempest blows away enemies while the Rift draws in enemies.
- Due to engine limitations, the Great Tempest cannot be used at the same time with the Domination superweapon from the Psychic Dominator.