Mental Omega Wiki
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Blog based on game version 3.3.3.

Overview[]

The Infantry Only mode is a game mode specially designed for pure infantry combat. Since its introduction, its rules file has received numerous patches in order to maintain game balance. Actually, the Infantry Only mode has attained reasonable balance suitable for multiplayer games. It offers a chess-like playstyle much different from either standard Mental Omega skirmish or original Red Alert 2.

I personally find this game mode so well designed that it deserves some detailed record on the wiki. However putting everything in the Game Modes page seems out of place compared to other game modes' brief introductions. Please find below a summary of all rules exclusive to this game mode.

Game Mode Changes[]

Global settings[]

  • Player gains access to all subfactions' technology, similar to Tech Share mode.
  • All War Factories, Airfields, Shipyards and Eco-boosters removed (For Allies' tech provider check below). No Naval Combat and Limited MCV enforced by the client.
  • Refinery cost reduced by $500 (A/S/E $2000 => $1500, F $1400 => 900). Sell price decreased to $50 from $300.
  • Stolen Tech prohibited by the client. Cyborg Commando is not trainable in any way.
  • Bonus Crates no longer spawn units. Veteran Crate probability increased to 10 from 8.
  • AI builds less defenses (42/22/14 => 22/12/8 hard/medium/easy).

Superweapons[]

Buildings[]

Armory[]

Infantry[]

Tech Buildings[]

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