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- A confident Warhawk pilot
The Warhawk is a lightly armored attack helicopter used by the Americans for close air support. It is outfitted with a heavy laser cannon to light infantry ablaze and slice through tank armor, as well as another laser contraption, a small target painter similar to the one used by the Mercury Satellite, which it uses to mark enemy targets that may pose a significant threat, enabling US forces to deal additional damage to these targets. The Warhawk does not carry any anti-aircraft weaponry and relies on its quick speed to evade potential threats.
OverviewThe Warhawk is an assault attack helicopter utilized by US forces to deal with hostile ground units. It is available for production in the War Factory after building a Mercury Uplink.
The Warhawk has very fragile armor but is one of the fastest helicopters in the game, easily capable of outrunning most opposition. Mobile, versatile, relatively cheap (for an air unit), and decent against ground units, their roles may include assault, harassment, scouting and air superiority, especially during the early and middle phases of the game. While rather weak alone, in large numbers they can be a threatening force to be reckoned with.
However, they should avoid anti-aircraft weaponry at all costs no matter how large their numbers are. Heavy anti-air units such as Sentinels will destroy them by the dozens, and Warhawks themselves cannot fire back at other aircraft themselves. They also deal relatively poor damage against structures and base defenses.
- In Good Old Times, an elite Warhawk is the only controllable unit for the player that starts in the 2nd position.
- Warhawk is introduced as a buildable unit in Beautiful Mind, which can be built after the player captures the Tech Secret Lab.
Behind the scenes
- In 3.0 the Warhawk is armed with concussion grenades to attack enemy structures instead of a target painter.
- The unit's employment of laser weaponry bears resemblance to the Laser Comanche, a variant of the standard USA Comanche that was planned but scrapped during development in Generals Zero Hour.