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Zorbtrotter
Foezorb
Unit
Affiliation

Foeicon WoCicon Wings of Coronia

Role

Anti-infantry

Armament

Personal windflow manipulator

Tier

3

Properties
Hit points

220

Armor type

Flak

Production
Cost

$1200

Build time

0:48

Produced by

Foehn Barracks

Requires

Cloud Piercer Expansion

Combat
Cooldown

120

Speed

7 (10 when boosted)

Attack range
  • 8.5 (attack)
  • Close (deploy)
Function
Upgrades to

Zorbfloater

Abilities
  • Amphibious
  • Deploy to create a larger vacuum sphere that damages nearby enemy infantry and increases the Zorbtrotter's armor by 25% for 16 seconds
  • Receives speed boost when near Spinblades
Notes
  • Take 2 slots in transports
  • Resistant to the Alanqa's tornado
Zorbicon
The Zorbtrotter is a specialist infantry used by the Wings of Coronia. They manipulate the air around them to not only make them amphibious, but also suffocate enemy infantry by throwing orbs of vacuum at them. They can also create a much larger vacuum sphere that also makes them more resistant to enemy fire, and can move faster with the support of Spinblades.

Zorbtrotters can be transformed into Zorbfloaters through a Nanofiber Sync.

Description

Coronian Zorbtrotters have taken wind manipulation techniques to the extreme. It is widely believed that windflow manipulation technology was successfully miniaturized and are now used by Foehn soldiers, but within the ranks of the Epsilon Army, there is speculation that the power to control the winds are actually of a psionic nature and not by mechanical means. This would suggest that the Zorbtrotters may have been taught by Epsilon renegades to control the wind.

What’s clear is that Zorbtrotters can easily turn the air against their enemies. They can easily deny breathable air to enemy infantry by creating spheres from which oxygen is removed, directing them at enemy infantry that are in range. Zorbtrotters move within a wind orb that they control, allowing them to cross watery surfaces with ease, and they can even gain a brief speed boost from nearby Spinblades. This orb also grants them immunity to the effects of the Alanqa’s hurricane attacks. If need be, they can use their orb as a weapon by expanding its size to encompass nearby enemy infantry and creating a vacuum that literally leaves enemies breathless.

Overview

Assessment

Pros

  • Very effective against infantry.
  • Vacuum spheres deal damage to infantry groups in a small target area.
  • Long attack range.
  • Amphibious.
  • Decent speed, especially when boosted by Spinblades.
  • Can deploy to temporarily create a larger anti-infantry vacuum sphere around itself and boosting its armor.
  • Resistant to tornado.

Cons

  • Cannot attack vehicles, aircraft and structures.
  • Expensive.
  • Vulnerable to anti-infantry fire.
  • Vulnerable against Dogs and Spooks.
  • May cause friendly fire.

Quotes

When selected

  • Something's gonna happen.
  • I've seen them.
  • Haven't I done enough?
  • You ever wonder what's up there?
  • We gotta be careful.
  • They're out there.

When ordered to move

  • On the prowl.
  • Over there?
  • Harder to hit a moving target!
  • I believe you.
  • Exploring.

When ordered to attack

  • Violence solves everything, right?
  • Kill or be killed!
  • I knew they were dangerous!
  • Get them before they get us!
  • I'm going after them.

​When under fire

  • They're gonna get me!
  • Close encounters!
  • They're everywhere!

Gallery

Trivia

  • The Zorbtrotters' name seems to be a reference to zorbing, a sport where its participants rolling downhills while inside a transparent orb.

See also

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